The River's Heart



The River's Heart is an Adventure available to all Jammers. It was released on February 1, 2018, and is accessible via the Party List.

Walkthrough
The adventure starts off at the edge of the river, where you will meet with Greely, and discuss his plan to lead the strange stone (formerly featured in Alpha Headquarters) down the river. Follow the river's edge and break each phantom web and avoid attacks from various types of Phantoms. This continues until you see Greely, who creates a new dialogue. Next, you enter a new area, and when the raft reaches the barrier, Peck appears. After she explains her appearance, waves of phantoms appear. This part of the adventure increases in levels of difficulty by adding various types of phantoms. During the last couple waves, she gives you paintseeds, which are boomseeds, but more powerful and covered in paint. Once you've passed this challenge, Greely appears and notices Peck. Shortly after, the barrier retracts, and you are able to follow Peck on a path of lily pads. Upon reaching the end of the river, all of the Alphas appear, and dialogue ensues. The strange stone lights up the circle of rocks, ending the adventure.

First Half
When you enter the adventure you immediately talk to Greely and he explains how the Stone needs to be put back to its place of origin. Greely believes that the fact that the other alphas are keeping it for research is wrong so he decided to steal it and bring it back to where it belongs. He lets you know that you have to break the Phantom Webs to let the raft go downriver. You'll notice that whenever the raft goes past some lilypads that are translucent it will change to green allowing you to walk upon it. You will come across a field with three phantoms take them out and break the Phantom Webs to move on to the next section. The Next field holds 6 Phantoms after you kill the one in the top left most corner you will get the valve to open up the river letting the raft go Along with that there are 3 Phantom Webs you will need to break. The next section you will be introduced to Phantom Snares, you will have 6 to defeat. After facing a few more foes you meet with Greely again where he suggests that the Phantoms have taken the next valve. To find the valve you will have to pass 7 Phantom Watch Towers and Phantom Watchers to get to the other side and get the valve. After this, you are introduced to Phantom Spitters which spit spiked spheres at you dealing half a heart of damage. Then the raft will encounter Phantom infested water, what you'll have to do is find 3 corks and plug the 3 pipes. Near the first visible cork there will be a chest, once opened you will realise it is a Mimic Chest and a Phantom will sprout out of it and try to get you. To find the next cork you will have to get to a set of 5 chests, here you will open all 5, 4 of them will be Mimic Chests only one holding a cork. There hasn't been an algorithm found out about which chest holds the cork as of yet. However, it is most likely just the last chest you open. If you back to the chest area you will find patches of grass with several phantoms if you get past those there will not only a cork but the Fox Passage as well. Next, you will come across a Pedalling Phantom, to defeat this obstacle you will need to take out the set of pipes across the river from the Pedalling Phantom, one of the pipes will fling out defeating the Pedalling Phantom. You will pass several Phantoms, Phantom Snares, and 1 Pedalling Phantom to get to a field with Greely in it. He will let you that he thinks this was all too easy and that they are being watched but decides to continue with the mission.You will then move on to the second stage.

Second Half
First, you will have to break a Phantom Web, then the raft floats down river some more. Then Peck will appear, having been in the raft all along. A message will trigger, "Talk to Peck", after she will let you know about her suspicions of Greely and that she thinks they are going to be ambushed by Phantoms. You then get ambushed by Phantoms.

Phantom Ambush
After Talking to Peck, the Phantom Ambush begins. The Phantom Ambush has 5 Waves, and you have Boomseeds for all of them, and Paintseeds for the Final 2. Also, Phantom Sprouters only spawn a limited amount of phantoms, and once they are destroyed, the Sprouter spawns no more. Along with this, the Phantom Snares are not mandatory to defeat to complete each wave. Waves are as follows in the chart. (Phantom Sprouter spawns are in the Phantoms column, as well as the regular Phantom spawns.) After the waves are done, Greely appears, and then says he was attacked by 4 Phantom Kings, and then asks if the stone is all right, but stops mid sentence when he sees Peck. Then, it is a Dialogue between Greely and Peck.

End of Adventure
After the ambush concludes you will follow the river to the end where all 6 main Alphas are sitting. Sir Gilbert and the other alphas will scold Greely for his misconduct until they all realise Greely was right all along.Throughout the dialogues you will notice some hints to future adventures and Animal Jam updates, Cosmo says he found new plants, Liza says she found some interesting buildings, Graham says he found some new technology, and Peck says that More Animals can find their way to Jamaa. After the dialogues are over the chests with prizes will appear.