Animal Jam Classic Wiki

This wiki is dedicated to the online Flash game Animal Jam Classic (formerly known as Animal Jam) and should not be confused with the Animal Jam Wiki.

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Animal Jam Classic Wiki
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Animal Jam Classic Wiki
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The Beta Testing was the testing period where Animal Jam Headquarters allowed the general public to test out their newly-created game Animal Jam Classic. It initially started sometime before May 2010 as a "Closed Beta" in which the game was tested by a limited group of players and public signup was not yet available, as evidenced by private feedback pages that appeared as early as March 27, 2010. The open beta started later in the year sometime before July 2010 with the first public sign-in page appearing sometime around May 21, 2010. The open beta allowed anyone to test out the game without restriction until September 9, 2010, when the game was officially released. As the Beta Testing represented an early phase for the game, the features that were available were very limited, but all Jammers had access to the same features.

Areas

There were only four land areas in the entire game during Beta Testing - Jamaa Township, Lost Temple of Zios, Sarepia Forest, and Crystal Sands. Scattered around the lands were little leaf buttons that would present plant trivia in a pop-up when clicked.

Jamaa Township

Jamaa Township was the primary land where Jammers first entered. There were paths leading to Lost Temple of Zios across a bridge on the right and to Sarepia Forest along a path on the top right. The town center had a spiral-decorated path with a round board for Jammer Central that changed style multiple times throughout testing. The top left of this land has a dark blue statue of Mira picking up her right foot and spreading her wings. This land area contained the only two shops in the entire game, Jam Mart Clothing on the left and Jam Mart Furniture on the right. The other rooms in this area were the Medical Center at the bottom left, Club Geoz at the bottom right, and the Pillow Room just below Jam Mart Clothing. This land also included the mini-game River Race toward the bottom of the area.

Jam Mart Clothing

Jam Mart Clothing was a castle-like building that contained a small room in the top left of Jamaa Township. This room displayed various clothing items for sale and it also included a Recycling machine. Before July 2010, this room was actually located at the bottom right of Jamaa Township and its interior layout was flipped so that the entrance was on the left instead of the right.

Jam Mart Furniture

Jam Mart Furniture was a small house in the top right of Jamaa Township. It contained a small room that displayed various furniture goods for sale and also included a Recycling machine.

Club Geoz

Club Geoz was a small dance club themed room in the bottom right of Jamaa Township. It featured dance floors and a DJ booth. Near the entrance were two arcade machines for Spider Zapper and Phantom Fighter. In the early stages of Beta Testing, it was located in a different area of Jamaa Township and the interior was flipped horizontally such that the exit was on the right side, but this changed sometime after June 2010.

Pillow Room

The Pillow Room was a small lounge themed room located along the bottom left of Jamaa Township. It only contained pillows and decorative pots as a type of hang out room for buddies.

Medical Center

The Medical Center was a small hospital themed room located at the very bottom left of Jamaa Township. It contained decorations that made it seem like a storage room for a hospital.

The Lost Temple of Zios

The Lost Temple of Zios was a dark jungle environment. It had paths leading to Jamaa Township on the left side, Crystal Sands on the bottom right side, and Sarepia Forest on the top right side. The center of the jungle featured a Monkey Statue with the Temple of Trivia game off to the right at the base of an elephant statue. The statue was replaced by the statue of Zios, shortly after Beta Testing ended. On the far left side, there was a temple entrance that was boarded off next to a small stream. To the top right, there was another temple structure with a door leading to the Chamber of Knowledge. Just right of this doorway was a smaller structure that had covered windows and no doorways.

Chamber of Knowledge

The Chamber of Knowledge, originally called the Chamber of Mysteries, was a long, narrow room full of mysterious items and books. This first room featured small tables with film reels on them and a doorway on the far right side. The next level was another long room filled with ancient relics, mysterious symbols, and iconography of the Alphas as well as the guardian spirits Zios and Mira. This second room featured the Gem Ball game near the entrance and interactive candles along the walls.

Sarepia Forest

Sarepia, later renamed to Sarepia Forest, was a dense forest land with giant, redwood-like trees that were connected by a wooden catwalk-like structure. The forest floor had a campfire in the center and a patch of giant mushrooms off to the right. In the top left of the catwalk, there was a small, round hut with a straw-like roof that was locked and could not be entered. Just above and to the right of this hut was the Wind Rider game. On the top right, there was another hut that led to the Theater Lobby. There was a steep metallic slide on the bottom right side of the wooden platforms that led back down to the forest floor.

Theater Lobby

The Theater Lobby was a large round room that was mostly empty. Its exterior featured a wide film-reel sign that was surrounded by lights above the doorway. Off to the left of the interior was the doorway leading back out to Sarepia Forest. Along the top left wall was a concessions stand with a sign above it that read "Snacks" in brown letters. The stand included the Popcorn Machine game. To the right side of the room was a doorway leading into Sarepia Theater.

Sarepia Theater

Sarepia Theater was a small room with a large screen on the wall that played various short clips about nature and animals. The room was initially bright when first entered, but the lights would immediately dim as the movie clip started. The floor of this room had two Small Tables along with an assortment of pillows. Off to the right side of the room was a cabinet with a sign that read "Movies" above it. There were only a handful of movies to choose from.

Crystal Sands

Crystal Sands was a sandy, tropical beach with thick jungle, sharp cliffs, and a volcano in the background. On the left side was a large tiki-style house that had a large wooden pineapple sign along the top. Entering this house would lead to Captain Melville's Juice Hut. Just below the hut was the Overflow game along the shoreline and just to the right, there was a sand castle with a little red flag on the top. There was also a totem statue in the background and tiger face-shaped caves, which may be a reference to Sir Gilbert, the tiger alpha, due to Crystal Sands being his guardian land. Crystal Sands kept this look until July 2011.

Captain Melville's Juice Hut

Captain Melville's Juice Hut was a large room that had a tropical beach theme. The room included The Claw game on the left near the entrance and the Smoothie Machine at the top by a fruit stand.

Den

During Beta Testing, the Beta Den was the only den available to all players. The den opened with a large bridge that connected to a two-story den and had a ladder connecting to the upper floor. It also had a basement, which was connected to the main floor by a stone staircase. The bridge outside would lead back to Jamaa Township. Players could position their purchased den items around the den as well as optionally activate a purchased flooring and a purchased wallpaper that would change the pattern for all of the floors and walls respectively. Players could own only up to 100 den items and there were only 38 den items to choose from along with 10 flooring choices and 10 wallpaper options.

Animal Avatars

The only available animals were the Tiger, Wolf, Bunny, Monkey, Koala, and Panda. These animals could be customized with primary and secondary colors, eye shapes and colors, and pattern styles and colors; however, the color palettes each consisted of only a five wide, four tall grid of twenty colors. The animals could also be decorated with clothing accessories that were purchased separately. There were only twenty-six head items, five neck items, seven body items, four leg items, and one tail item to choose from. However, the tail item was removed from the game towards the end of Beta Testing.

Interactions

Jammers could travel around the lands by clicking where the animal should try to go. Jammers could also perform certain actions such as hopping, dancing, playing, and sleeping, which would cause their animal to continuously perform the said action in an endless loop. Jammers could interact with other players by clicking on their Names to reveal their Player Cards.

Player Cards

Player Cards were the primary way of interacting with other players during the Beta Testing. They could be viewed by clicking another player's avatar name or by clicking one of their Buddies' names in their Buddy List. The player card during this time could be used to send a buddy request, visit the other player's den, send Jam-A-Grams to the other player, block a player, report a player, or view a player's animals.

User Interface

The top left of the game interface had a row of six icons for Jam-A-Grams, the Buddy List, the Jamaa Journal, a greyed-out trophy icon for Achievements (which was not yet implemented), a greyed out book icon for the Journey Book (which was not yet implemented), and a stack of Gems to just show how many Gems the player had currently. The top right of the interface displayed the name of the current room or area, an alarm clock icon for the Play Timer, and a sheriff's badge icon for reporting other players.

Across the bottom of the screen was a wooden panel that acted as the primary interface. The left side included the Change Your Look button above the player's username, the Switch Animals button, the animal action button, the Emoticons button and the predefined chat button with the chat textbox in the middle. The right side included the My Den button, the volume toggle button, and the Jamaa World button.

Jam-A-Grams

Jam-A-Grams were images that Jammers could send to one another with one of many predefined messages attached. Item gifts could also be attached to the message for the other player.

Buddy List

The Buddy List was simply a list of the player's current Buddies. It displayed a green dot next to buddies that were online and a grey dot next to those that were offline. Online buddies additional showed the avatar name of the animal that they were currently using. The player could click the buddy names to view their Player Cards, but there were no other options available.

Jamaa Journal

The Jamaa Journal started during Beta Testing with the first release being on July 8, 2010. A new volume of the journal was released every week on Thursday.

Play Timer

The Play Timer alarm clock acted as a parental control feature. It allowed a parent or guardian to specify a time limit for a child's time on the game.

Change Your Look

The Change Your Look menu allowed the player to view their clothing inventory and select items to wear. Below the item inventory was a large "Sort By" button that allowed the player to rearrange the item list by certain types. This menu also allowed the player to customize their animal's colors, pattern, and eyes, but there were only 20 color options available for each. The center of the menu had a basic preview of the animal with a large "Clear" button that would remove the changes.

Games

Games were introduced sometime before July 8, 2010, as their controller icons can be seen in the earliest screenshots before the Jamaa Journal was introduced. These were basically short activities that players could do alone or with other Jammers, depending on the game, for fun and/or to earn Gems. Some games did not reward Gems for playing them, such as The Claw, which rewarded various den items and actually cost Gems, as well as the Smoothie Machine and the Popcorn Machine, which rewarded temporary Holdable Icons of smoothies and popcorn respectively. To play these games, Jammers had to travel to the correct area and then find the floating game icon. Initially, there were very few games to choose from, but more games were introduced towards the end of Beta Testing.

Click Expand to View
Games
Double Up Icon.png Double Up
Icon of Gem Ball.png Gem Ball
Icon of Overflow-0.png Overflow
Phantom Fighter Icon.png Phantom Fighter
Popcorn Machine
River Race
Smoothie Machine
Icon of Spider Zapper.png Spider Zapper
Games Temple-of-Trivia.png Temple of Trivia
The Claw
Icon of Wind Rider.png Wind Rider

Shopping

Items from Beta Times

During the Beta Testing, there were only two shops, Jam Mart Clothing and Jam Mart Furniture. Items sold in these shops at the time have been nicknamed "beta" since they were released during the Beta Testing. These items could be purchased by any players provided that they had enough Gems to buy them. All of the clothing items had multiple color varieties for sale, but the den items each had only one color variety. There were a total of 100 items available in all.

Jam Mart Clothing

Click Expand to View
Clothing
Shop-Beta Antlers.jpg Antlers
Shop-Beta Arctic-Hood.jpg Arctic Hood
Shop-Beta Beard.jpg Beard
Shop-Beta Big-Skull.jpg Big Skull
Shop-Beta Bunny-Hat.jpg Bunny Hat
Shop-Beta Butterfly-Wings.jpg Butterfly Wings
Shop-Beta Cat-Hat.jpg Cat Hat
Shop-Beta Chicken-Hat.jpg Chicken Hat
Shop-Beta Cool-Hair.jpg Cool Hair
Shop-Beta Elf-Armor.jpg Elf Armor
Shop-Beta Elf-Bracelets.jpg Elf Bracelets
Shop-Beta Flower-Bracelet.jpg Flower Bracelet
Shop-Beta Gazelle-Horns.jpg Gazelle Horns
Shop-Beta Glove.jpg Glove
Shop-Beta Horn-Helmet.jpg Horn Helmet
Shop-Beta Leaf-Necklace.jpg Leaf Necklace
Shop-Beta Leg-Armor.jpg Leg Armor
Shop-Beta Lion-Hat.jpg Lion Hat
Shop-Beta Mask.jpg Mask
Shop-Beta Mech-Angel-Helmet.jpg Mech Angel Helmet
Shop-Beta Monkey-Hat.png Monkey Hat
Shop-Beta Necklace.jpg Necklace
Shop-Beta Ninja-Mask.jpg Ninja Mask
Shop-Beta Old-Hood.jpg Old Hood
Beta Panda hat.PNG Panda Hat
Shop-Beta Pirate-Beard.jpg Pirate Beard
Shop-Beta Pirate-Hat.jpg Pirate Hat
Shop-Beta Police-Hat.jpg Police Hat
Shop-Beta Princess-Necklace.jpg Princess Necklace
Shop-Beta Fox-Hat.jpg Rare Fox Hat
Shop-Beta Rhino-Helmet.png Rhino Helmet
Shop-Beta Royal-Cape.jpg Royal Cape
Shop-Beta Skull-Helmet.jpg Skull Helmet
Skully.png Skully
Shop-Beta Spartan-Armor.jpg Spartan Armor
Shop-Beta Spartan-Helmet.jpg Spartan Helmet
Shop-Beta Star-Cape.jpg Star Cape
Shop-Beta Sword.jpg Sword
Tiara White Beta Shop.png Tiara
Shop-Beta Top-Hat Black.jpg Top Hat
Shop-Beta Unicorn-Horn.jpg Unicorn Horn
Shop-Beta Viking-Hat.jpg Viking Hat
Shop-Beta Wings.jpg Wings

Jam Mart Furniture - Den Items

Click Expand to View
Den Items
Shop-Beta Art-Easel.jpg Art Easel
Shop-Beta Beach-Ball.jpg Beach Ball
Shop-Beta Blue-Mat.jpg Blue Mat
Shop-Beta Blue-Rug.jpg Blue Rug
Beta books873.png Books
Shop-Beta Bubblegum-Machine.jpg Bubblegum Machine
Cami's Frog.png Cami's Frog
Shop-Beta Computer.jpg Computer
Shop-Beta Cool-Banner.jpg Cool Banner
Shop-Beta Disco-Ball.jpg Disco Ball
Shop-Beta Fancy-Chest.jpg Fancy Chest
Shop-Beta Fire-Pot.jpg Fire Pot
Shop-Beta Fish-Bowl.jpg Fish Bowl
Shop-Beta Fountain.jpg Fountain
Shop-Beta Heart-Couch.jpg Heart Couch
Shop-Beta Jukebox.jpg Jukebox
Shop-Beta Magma-Lamp.jpg Magma Lamp
Shop-Beta Map.jpg Map
Shop-Beta Mat.jpg Mat
Shop-Beta Orange-Mat.jpg Orange Mat
N/A Pillow
Shop-Beta Pink-Lamp.jpg Pink Lamp
Shop-Beta Pirate-Chest.jpg Pirate Chest
Shop-Beta RC-Car.jpg RC Car
Shop-Beta Robot.jpg Robot
Shop-Beta Rocking-Horse.jpg Rocking Horse
Shop-Beta Small-Table.jpg Small Table
Shop-Beta Speakers.jpg Speakers
Shop-Beta Striped-Couch.jpg Striped Couch
Shop-Beta Strobe-Light.jpg Strobe Light
Shop-Beta Sturdy-Table.jpg Sturdy Table
Shop-Beta Swords-and-Shield.jpg Sword and Shield
Shop-Beta Television.jpg Television
Shop-Beta Train-Set.jpg Train Set
Shop-Beta Vanity-And-Mirror.jpg Vanity And Mirror
Shop-Beta Wall-Torch.jpg Wall Torch
Shop-Beta Window.jpg Window
Shop-Beta Zios-Sculpture.jpg Zios Sculpture

Jam Mart Furniture - Flooring

Click Expand to View
Flooring
Shop-Beta Blue-Shag-Carpet.jpg Blue Shag Carpet
Shop-Beta Blue-Vines.jpg Blue Vines
Shop-Beta Flower-Carpet.jpg Flower Carpet
Shop-Beta Grass-Carpet.jpg Grass Carpet
Shop-Beta Moon-Dirt.jpg Moon Dirt
Shop-Beta Pink-Swirls.jpg Pink Swirls
Shop-Beta Slate-Floor.jpg Slate Floor
Shop-Beta Tan-Carpet.jpg Tan Carpet
Shop-Beta Yellow-Diner-Tiles.jpg Yellow Diner Tiles

Jam Mart Furniture - Wallpaper

Click Expand to View
Wallpaper
Shop-Beta Blue-Sky.jpg Blue Sky
Shop-Beta Blue-Star-Walls.jpg Blue Star Walls
Dust-Striped-Walls Beta Store.png Dust Striped Walls
Shop-Beta Pink-Argyle-Walls.jpg Pink Argyle Walls
Shop-Beta Pink-Forest-Walls.jpg Pink Forest Walls
Shop-Beta Pink-Striped-Walls.jpg Pink Striped Walls
Shop-Beta Planet-Walls.jpg Planet Walls
Shop-Beta Starry-Walls.jpg Starry Walls
Wavy-Pink-Walls Beta Store.png Wavy Pink Walls
Shop-Beta Yellow-Sweets.jpg Yellow Sweets

Recycling

Recycling was introduced during Beta Testing sometime before August 5, 2010, as advertised on Jamaa Journal Volume 5. It was featured as a machine located in the shops where Jammers could trade back unused items in exchange for some Gems. The number of Gems received was less than the original cost to purchase the item from the shop. Once an item was recycled, it could not be retrieved without buying it again and there was no confirmation window to prevent Jammers from accidentally recycling the wrong item.

Unavailable Features

A vast majority of the features that are now commonplace in Animal Jam Classic were not available during Beta Testing. Some of those unavailable features include but are not limited to the following:

Trivia

This is an example of a nonmember beta player wearing an item that is now members-only.

During the Beta Testing, it was possible to have "mate" as the animal's third name. This was later removed for potentially inappropriate content.

  • All of the original animals (except for the wolf) had large googly eyes in their original default appearance.
  • During the early stages of the Beta Testing, animals performing the "sleep" action would keep their eyes open instead of closing them.
  • Beta accounts may still wear beta clothing that is now members-only. For example, a nonmember beta player can still wear their Wings or Spartan Helmet if they bought them during the beta testing, but if the player takes those items off, they cannot put it back on unless they buy a Membership.
  • At the end of the Beta Testing, all active participants received one free month of Membership.
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