Weapons are a type of clothing accessory that can be worn to boost an animal's damage potential in the Adventures. Some of the weapon accessory items (such as the Rare Glove and Sword) have been in existence since Beta Testing, but they could not be utilized as weapons until July 2013 when the first Adventure obstacles were introduced in The Phantom Portal.
Attacking Obstacles[]
Many Adventures contain a variety of obstacles that the player must destroy to advance the storyline and earn Courage Points. Most obstacles can be attacked directly by clicking on them, which draws on the animal's damage potential. Alternatively, these obstacles can be attacked from a distance by dropping a Boomseed on them. If an attack does not destroy an obstacle in one hit, a number will appear above the obstacle to indicate the damage that was inflicted.
When attacking an obstacle directly, there is a small chance for that attack to become a "fierce" attack. A "fierce" attack is characterized by the attack's damage output being tripled and by the word "FIERCE!" appearing next to the damaged obstacle. A higher base damage potential results in a higher chance for a "fierce" attack to occur.
It is possible to attack multiple separate objects at the same time. Some weapons such as swords can do this more easily, as they attack in a wide arc.
Default Damage[]
By default, all animals have a base damage potential of 10. This is indicated by the damage number that appears when attacking an obstacle directly without any weapon accessories. Wearing weapon accessories can boost this damage potential to obtain a higher total damage value when attacking.
Calculating Damage[]
Weapon accessories that boost attack damage by less than 10 can be worn together with any other weapon accessories to combine their damage boost for greater total damage; this includes all head, neck, and tail weapons as well as the Rare Spiked Wristband, Shark Fin, and Lasso. However, two weapon accessories that boost damage by 10 or more (most leg and body weapons) will not have their damage boosts combined; instead, the weapon that inflicts the most damage will be counted and the other will be ignored.
For example, wearing both an Alpha Sword (40 additional damage) and a Legendary Glove (25 additional damage) at the same time will only deal 40 additional damage. Because the Legendary Glove's damage boost (25) is greater than 9, it does not combine with other weapon accessories for bonus damage, and the Alpha Sword's damage is counted instead due to it being stronger. However, when wearing an Alpha Sword (40 additional damage) with a long Rare Spiked Wristband (6 additional damage) and an Epic Dragon Mask (8 additional damage), the small boosts will be combined with the Alpha Sword's boost to deal a total of 54 additional damage.
In addition to their inability to combine damage boosts with other accessories, weapon accessories that boost damage by 10 or more will also feature a small animation of that item being used when the player attacks an obstacle.
Known Weapons[]
The following accessories can be used as weapons:
Trivia[]
- There is a glitch that may cause the game to believe an animal is wearing duplicates of a specific accessory, resulting in a damage potential that is much higher than normal.
- A similar glitch allows players to wear multiple accessories in each clothing category rather than just one in each category. Through this, players are able to equip much more than five weapons. Each equipped weapon dealing less than 10 damage will be added towards the total damage count, and this may cause a much higher damage potential than normal. For example, wearing three Golden Unicorn Horns and three Rare Stegosaurus Tails collectively results in 42 additional damage.
- In Bitter Sweets, Pets may also deal "fierce" attacks, but when the animation is shown, the word "fierce" does not appear.
Gallery[]
Weapon Animations[]
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Other[]
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