The Phantoms have returned and Bunny Burrow is in trouble! Nasty Phantom Pipes have polluted rivers and plants that the bunnies need for a healthy home. Help Liza clean up the rivers, rescue all the bunnies, and defeat any Phantoms you encounter along the way.
~ Animal Jam Official Insider's Guide
The Return of the Phantoms is an adventure that was introduced on June 18, 2013. Initially, this adventure was for members-only, but on July 11, 2013, it became the first non-training adventure made available to all Jammers. The hard difficulty mode was released on July 25, 2013. Jammers must be at least Level 1 to play in normal mode and required to be at Level 2 to play in hard mode. The goal is to help save Bunny Burrow and to rescue four Bunnies who have been trapped in cages by the Phantoms.
Liza will appear and start the quest, informing the player that the Phantoms have invaded the Bunny Burrow.
There will be four bunnies available to talk to: Buster, Harvey, Binky, and Pumpkin. Only Pumpkin will trigger the next part, showing the player a cork, and telling them to plug the cork into the Phantom Pipe that is contaminating the water.
The player must search for more corks to plug the rest of the Phantom Pipes; cleaning the river and wells. The corks will usually change places in hard mode.
Once clean, the player can use the water to revive the wilted plants that are scattered about. The player can also access 4 treasures and Cookie, the fifth NPC.
The player must travel to the Phantom Door, unlock it, and then search for the trapped bunnies: Jack, Snowball, Oliver, and Daisy.
After a brief chat with the trapped bunnies, the player must search for the four keys needed to open the cages. Along the way, the player will encounter phantoms that they can trap in the Chomper Plants.
Once all the bunnies have been released, Liza will reappear and give the player a choice of five chests with different prizes.
These rewards are obtained by completing the adventure.
The only passage in this adventure is the Arctic Wolves-Only gate. It is located just after the Phantom door that must first be unlocked. Some of the prizes that can be earned in this passage are as follows:
There is a rumor that claims that unlocking the bunnies in a certain order in Hard Mode will always get the player good items when claiming a reward from Liza. This rumor has been proven false.
The "rarity" of items given from the rewards from Liza seem to change every half-hour.
When handling Phantoms, the player should try to avoid them as much as possible, only attacking/getting into view when absolutely needed. If there are no more traps available, they should try to trap them by leading a Phantom into a spot in which they would be unable to return to their original spot. For instance, they could get a Phantom to chase them into a tree and quickly run around the tree so that the Phantom would run against it, and get stuck, preventing them from attacking the player.
There are many gem-giving chests scattered around in hidden areas. (6 in all on Normal) The first one comes when the player reaches the entrance of the Bunny Burrow, before passing the fence. The chest is located downwards into the clump of trees, giving out 50 Gems (on Normal). The second one is located below the bunnies in the river, which awards 200 gems on easy. The next is near Cookie; it is located in the clump of trees next to her that gives out 400 Gems (on Hard). There is also a chest located downriver by the third phantom pipe facing to the right, awarding 100 gems. (on Normal) Continuing down the river, another chest will appear, rewarding 200 gems. (on Normal) The last chest is blocked by a group of rocks, and can only be accessed to the left side. A phantom is guarding the chest, and the chest will award 200 gems (on Normal) There are 1 to 2 more chests in Hard Mode.
Players should play Hard Mode if they desire to obtain clothing items that have not been available in shops for a long period of time.
In Normal Mode, a player can earn around 1,450 Gems and about 1,650 Gems in Hard Mode. These numbers may not be precise.
Players earn more courage points if they are with fewer people, assuming they do more of the adventure and do not sit back and wait until the end prize.
The player should try to trap as many phantoms as they can in a logical order so that they do not have to run unnecessary time-consuming distances for chomper plants.
On Hard Mode, the five corks after the one from Pumpkin are placed in different places. There are 3 variations of the placement of the corks.
On Hard Mode, the Phantom Keys are placed in different places, including one that is hidden right in a patch of purple flowers right by the cages of trapped bunnies. There are 3 variations of the placement of the keys, making it more difficult for players to find them. The other two areas they can be found in are in the 'final' gem chest near the Arctic Wolf Passage, and behind the three phantoms to the right of the 'final' gem chest.
In hard mode, if a player were to find all secret chests, use all the chomper plants, and pick the middle chest (which contains 1000 gems) they would finish the adventure with 2,750 gems.
There is a glitch that causes the Phantoms to appear invisible to one of the players, although the other players can usually still see the Phantoms.
There is a glitch where Liza either does not appear or is invisible at the start of the adventure.
There is a glitch where the player cannot see the bunnies, but only their speech bubbles.
There is a glitch that allows the player to use a flying animal on this adventure.
There is a glitch where the player cannot see their hearts.
There is a glitch when the player gets the key and is unable to open the Phantom Door or cannot type.
There is a glitch where the Phantoms will not attack the player and they can walk past them without being harmed.
There is a glitch where the player cannot leave the adventure normally through the portal at the end or the "Exit Adventure" button, and the only way out is to refresh or log out.
There is a glitch that the Phantom pipe will not disappear even if the cork is plugged in.
There is a glitch where a Phantom can be trapped in the grass.
There is a glitch where a Chomper Plant will trap a Phantom, but the Phantom does not go away and it does not drop a bag of Gems.
There is a glitch where the first cork, given by the bunny NPC Pumpkin, can sometimes be used more than once.
There was a glitch where Jammers could fly in the adventure without a flying animal. This glitch is now patched.
There is a glitch where the phantom "beneath" the Arctic Wolf Passage is continuously moving to the right, thus making it easy to grab the key.
There is a glitch that occurs randomly where the Phantom Key's sprite will paste itself onto the map upon leaving Bunny Burrow.
There is a glitch that causes the player's dot to move off the map.
There is a glitch where commonly, a Phantom can be caught with two or more Chomper Plants at once.
The NPC Binky, who is seen by the Bunny Burrow door, used to say her parent left her to protect the burrow. However, this changed to her friend who left her to protect the burrow on an unknown date.
There is a glitch where a Jammer is in Hard Mode, but the Map spawns as the Normal Mode.
There is a glitch in Hard mode where when one gets the key to open the door, a phantom puts one to sleep. When one wakes up and try to open the door, it will say that it is locked. Supposedly, whatever item one has should be dropped when one is put to sleep. One cannot 'drop' the key. There is no way to fix this glitch. One can only exit the adventure.
There is a glitch where at least one player of the adventure party can walk over trees, passages, polluted rivers and doors and goes undetected by phantoms. However, they can not pick up keys. They can still use the chat function. It also merges the normal and hard territory together, causing grass to appear on top of trees and shows polluted pipes pouring into a clean river. The map shows the Bunny Burrow, even though the player is still in the main adventure area.