Animal Jam Classic Wiki
Animal Jam Classic Wiki

A Server or World is the name for a distinct game server in which multiple people can connect to and interact with each other. Each server is an instance of the main world; the only difference being different players. When a Jammer logs onto Animal Jam Classic, they will be placed in a randomly picked highly-populated server. The Buddy icon will appear next to a server's name if a player's Buddy is playing on that server.

Switching Servers[]

A Jammer can switch servers in-game by clicking on the gear icon on the top right of their screen, which will bring up their settings. From there, they can click on the button displaying the server they're on and a window with a list of servers will appear. The player can then select the desired server to transport to. The server list will display the most popular servers at the top of the list. Servers listed as "full" will be at the very bottom of the list.

Population Keys[]

When a Jammer is selecting which server they would like to be transported to, a population key is placed next to each server selection. The population key tells the Jammer roughly how many people there are in each server. Below is a chart that displays each population key and its indications:

Key Amount of Players
World-Server Pop-0
Less than 20
World-Server Pop-1
20 - 49
World-Server Pop-2
50 - 99
World-Server Pop-3
100 - 150
World-Server Pop-Full
Greater than 150

List of Known Servers[]


  • Adirondack
  • Aldan
  • Alps
  • Amur
  • Andes
  • Andre
  • Apennine
  • Appalachian
  • Asaro
  • Atlas
  • Bakoy
  • Balkan
  • Belaya
  • Blaze
  • Brazos
  • Bremer
  • Burke
  • Calle
  • Cantabrian
  • Cascade
  • Chimbu
  • Cimarron
  • Comet
  • Congo
  • Culgoa
  • Danube
  • Desna
  • Draa
  • Drava
  • Elbe
  • Flint
  • Ganges
  • Gila
  • Grande
  • Himalaya
  • Kama
  • Kilimanjaro
  • Kootenay
  • Nile
  • Pecos
  • Pensacola
  • Pyrenees
  • Ramu
  • Rocky
  • Sawtooth
  • Selkirk
  • Sierra Madre
  • Sierra Nevada
  • Tigris
  • Ural
  • Wasatch
  • Zambezi


  • Adirondack
  • Bálcãs
  • Cascatas
  • Culgoa
  • Selkirk
  • Sierra Madre
  • Serra Nevada
  • Wasatch


  • Apennin
  • Kantabrisches Gebirge
  • Kootenay
  • Pyrenäen


  • Alpes
  • Atlas
  • Comet
  • Himalaya


  • Andes
  • Appalaches
  • Oural
  • Pensacola


  • The names of the servers are mostly based on real-life geographic locations, such as rivers or mountain ranges.
  • Aldan is almost always full, making it the most populated server in the game.
  • Recently, the number of servers available to all players have been decreasing for unknown reasons.
  • At times, a player will be forced to refresh if the desired server they wish to transport to is too crowded.
  • Before Jammers were able to switch servers in-game, they could choose which server they would like to be placed in upon logging into the game.
  • Even if the population key lists a server as being full, players can still connect to it.
  • There is an option in the settings that toggles the function "Find Open World" on and off. When enabled, the player will automatically switch to a less crowded server if they attempt to join a full room. If this option is disabled, a pop-up will appear informing the player that they cannot join the room when it is full.
  • Attempting to send a trade offer to a player in a different server will cause a pop-up message to appear saying that you can only trade with players in the same world as you. The message will also prompt the player to click a button to be moved to the trade recipient's server. Clicking on the button will automatically transport the player to the same area and server as the trade recipient.
  • Certain servers, called "alternate language servers," will allow the player to chat in different languages. Currently, there are four different languages besides English that Animal Jam Classic can be played in: Spanish, French, German, and Portuguese. When playing in an alternate language server, the player can only speak in Safe Chat. These servers will only appear in the servers list if the player's preferred language has been changed in the Parent Dashboard. If playing in a browser, changing the language of the Animal Jam Classic website with the language drop-down menu at the very bottom of the homepage will also change the language the game is in.
    • The player can also join an alternate language server by going to the location of a Buddy who is playing in an alternate language servers.
    • If an account's preferred language has been set to anything other than English, players who go to their den will also only be able to chat in the den owner's language.
  • When joining a server, the player is typically placed in Jamaa Township, but if that is full, the player will instead be placed in the next available land in the following order: Coral Canyons, Crystal Sands, Lost Temple of Zios, Sarepia Forest, Mt. Shiveer, Appondale, Kimbara Outback, and then Balloosh. Never will they be placed underwater.
  • There was a glitch in July 2013 that caused some Jammers to be placed in the Untitled Room when they joined a server, as opposed to one of the regular land areas. This room consisted of a black void with a horizontal row of purple flowers and nothing else. This glitch has since been fixed.
  • Additional servers are added dynamically if many players are online. This can result in multiple servers with the same name.
  • Several server names have been changed over time:
    • Cascade used to be called Cascades.
    • Apennine used to be called Apennies.
    • Adirondack used to be called Adirondacks.
    • Rocky used to be called Rockies.
    • Himalaya used to be called Himalyas.