Animal Jam Classic Wiki
Animal Jam Classic Wiki
This article is about the adventure. For the music, see The Great Escape (Music).

TheGreatEscape AdventureButton
Dark sludge has started to rain down on Jamaa. Cosmo thinks it may be coming from the eerie Phantom Tower, a place that was originally built by the Alphas, but is now a Phantom dungeon! To find out what the Phantoms are planning you'll have to willingly let the Phantoms capture you. Will you make it out? Only the bravest Jammers will be able to unlock the secrets of the Tower and escape!
~ Animal Jam Official Insider's Guide

The Great Escape is an adventure that was added on October 24, 2013, with hard mode following on November 7, 2013. It is the fifth adventure available in the Adventure Base Camp and was originally only available to Members. On January 18, 2018, this adventure became available for all Jammers.


1. The player spawns in a courtyard area of a tower, where they can talk to Cosmo.

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2. Once Cosmo is done talking, the player must dance, hop, and play to attract the Phantoms' attention and get captured. The player is then taken to a cell and is told to by another prisoner to find a hidden lever disguised as a cuff at the other end of the cell.

3. The player must traverse a short cave like area in order to escape. At the end of the cave is Andy, the previous prisoner before the player. Behind him are several Rotating Mirrors, which the player must use to reflect light into the crystals to open a set of door. The player must then travel around the Phantom Watchers, disable them, and free the Monkeys who were taken prisoner using the keys they find.

4. After freeing all of the Monkeys, they will head over to the Mira Emblem and hop. The player must join them in hopping in order to open the gate, which leads to a staircase leading upwards. The tower has seven levels, and the player must go through all of them to reach the top.

  • The first level has a single Phantom Watcher and some Phantom Pods. At the staircase, there is a lever to disable the Phantom Watcher.
  • The second level has a mirror puzzle which the player needs to solve. The player must rotate the mirrors to reflect light into the Glowing Crystal. In Hard mode, there are several phantoms guarding the puzzle.
  • The third level is similar to the first, but with more Phantom Watchers and areas to hide behind. This floor needs a key to unlock the door to the next staircase. Behind the door is a lever to disable the Phantom Watchers.
  • The forth level contains a more elaborate mirror puzzle. In Hard mode, there are several phantoms guarding the puzzle.
  • The fifth is a floor with Phantom Watcher. To unlock the gate, players must avoid the watchers and obtain the key. Behind the door is a lever to disable the Phantom Watchers.
  • The sixth floor has several Phantoms patrolling the mirror puzzle. This level has an extra door to get to the Animal passage.
  • The final floor has several Phantoms and Phantom Sprouters that will attack the player.

5. On the top level, the player must talk to Greely.

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After speaking to Greely, an earthquake will occur, and a cutscene will play showing a volcano erupting. Greely will speak to the player again.

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7. The player must play a minigame somewhat like Wind Rider to escape the tower.

8. Cosmo will greet the player at the original starting area where they landed at, and allow the player to select their reward.

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Adventure Completion Rewards[]

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Treasure Chest Normal Hard
Top Left Chest Great-Escape Phantom-Cog Phantom Cog Gems 1,000 Gems
Top Middle Chest Gems 1,000 Gems Great-Escape Hard Glowing-Crystal Glowing Crystal
Top Right Chest Great-Escape Mira-Emblem Mira Emblem Gems 1,500 Gems
Bottom Left Chest Gems 750 Gems Great-Escape Hard Rotating-Mirror Rotating Mirror
Bottom Right Chest The-Great-Escape-Prize Polluted-Graham-Statue Polluted Graham Statue Phantom Watcher Phantom Watcher

Animal Passages[]


This animal passage is located on the sixth floor of the tower beyond the first door activated by the crystals. It is available in both Normal and Hard difficulty modes. The prizes won from this passage are as follows:

Possible Prizes
Clothing Items Hard Mode Only?
Bat Glasses No
Bunny Hat No
Butterfly Wings No
Candy Cane Crown No
Candy Cane Tiara No
Clover Blanket No
Dragon Mask No
Fancy Top Hat No
Flower Necklace No
Freedom Bands Yes
Freedom Bunny Hat No
Freedom Cape Yes
Freedom Hat No
Freedom Helmet Yes
Freedom Mask Yes
Freedom Wings Yes
Hat And Beard No
Hat And Curly Wig No
Heart Locket No
Horned Leg Pads No
Jolly Elf Hat Yes
Knight Helmet No
Lei Yes
Lollipop Necklace No
Mech Angel Wings No
Moon Necklace No
Necklace No
Old Blanket Yes
Old Hood No
Pink Purse Yes
Pirate Sword Yes
Rare Bow And Arrows Yes
Rare Fox Hat Yes
Rare Frankenstein Mask Yes
Rare Glove Yes
Rare Heart Locket Yes
Rare Lei Yes
Rare Mech Angel Wings Yes
Rare Scary Bat Wings Yes
Rare Scary Cat Hat Yes
Rare Spiked Hair Yes
Rare Star Cape Yes
Rare Tiara Yes
Round Glasses No
Scary Horns No
Shark Fin Yes
Silver Glove Yes
Spiked Hair No
Star Cape No
Tiara Yes
Tie No
Turkey Hat No
Worn Blanket Yes
Wreath Necklace No


The-great-escape-hard kangaroos-only-passage

Kangaroos-only passage under hard difficulty.

This animal passage is located on the sixth floor of the tower beyond the first door activated by the crystals. It is only available in the Hard difficulty mode and it can only be accessed once the Monkey passage is unlocked. The prizes won from this passage are as follows:

Random clothing item


  • There is a cell in the dungeon by the monkey named Monty where the player can see a room with lots of beta and rare items in it, such as Arctic Hoods, Rare Fox Hats, and Founders' Hats. The player cannot reach this room, and when Monty is released and on his way to the Mira Emblem, he talks about how the rotten Phantoms put their rare items in a cell that cannot be opened.
  • There is a secret lever in the cell of a monkey named Luke; it leads to a treasure chest with 200 gems. In Hard Mode, the secret chest behind Luke's cell has 400 gems instead of 200.
  • The tower has many statues of Graham, the Monkey Alpha. It also has many cogs, which indicates the tower may have been an idea of Graham's to protect Jamaa. This is evidenced further by dialogue the Monkey NPC, Luke, says in his imprisoned and released states.
  • The parachute part of this adventure also contributes to Wind Rider achievements. Gems in the parachute part are worth twice as much as they are in Wind Rider.
  • The music played during the parachute part is on sale at the Diamond Shop for one Diamond.
  • The fourteenth track on the album AJ's Greatest Hits is titled "Great Escape", which appears to be an error as the song itself is actually played during Greely's Inferno.
  • There is a glitch where the player can go through the Phantom Watchers and not get put to sleep.
  • There is a glitch where the video of the erupting volcano goes on endlessly, forcing the player to exit Animal Jam Classic entirely and forfeit the prize.


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